Tabelle: 'character_action'
The `character_action` tableContains all the individual button data for each character. A button is any of the places in the GUI where you can place for example a spell, item, or macro as a shortcut. StructureField | Type | Attributes | Key | Null | Default | Extra | Comment |
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guid | int(10) | vorzeichenlos | PRI | nein | 0 | | | spec | tinyint(3) | vorzeichenlos | PRI | nein | 0 | | | button | tinyint(3) | vorzeichenlos | PRI | nein | 0 | | | action | int(10) | vorzeichenlos | | nein | 0 | | | type | tinyint(3) | vorzeichenlos | | nein | 0 | | |
Description of the fieldsguidThe GUID of the character. See characters/guid specspec = 0 is the first spec, spec = 1 is the second spec. The ID of the button on the action bar where the action icon will be placed. Special bars are used for stances, auras, pets, stealth, and other similar special modes.
Button IDs | Set (key) |
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1-11 | 1 (SHIFT + 1) | 12-23 | 2 (SHIFT + 2) | 24-35 | 3 (SHIFT + 3) h1. Right Side Bar | 36-47 | 4 (SHIFT + 4) Right Side Bar 2 | 48-59 | 5 (SHIFT + 5) h1. Bottom Right Bar | 60-71 | 6 (SHIFT + 6) Bottom Left Bar | 72-83 | 1 SpecialA | 84-95 | 1 SpecialB | 96-107 | 1 SpecialC | 108-119 | 1 SpecialD |
actionDepending on the type value, this could be either the spell ID (Spell.dbc), the item ID or macro ID. typeThe type of action:
0 | Spell | 1 | Click | 32 | Eq set | 64 | Macro | 65 | Click macro | 128 | Item |
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