Datenbank 'characters'
account_data
account_instance_times
account_tutorial
addons
arena_team
arena_team_member
auctionhouse
banned_addons
bugreport
calendar_events
calendar_invites
channels
characters
character_account_data
character_achievement
character_achievement_progress
character_action
character_arena_stats
character_aura
character_banned
character_battleground_data
character_battleground_random
character_declinedname
character_equipmentsets
character_gifts
character_glyphs
character_homebind
character_instance
character_inventory
character_pet
character_pet_declinedname
character_queststatus
character_queststatus_daily
character_queststatus_monthly
character_queststatus_rewarded
character_queststatus_seasonal
character_queststatus_weekly
character_reputation
character_skills
character_social
character_spell
character_spell_cooldown
character_stats
character_talent
corpse
creature_respawn
gameobject_respawn
game_event_condition_save
game_event_save
gm_subsurvey
gm_survey
gm_ticket
groups
group_instance
group_member
guild
guild_bank_eventlog
guild_bank_item
guild_bank_right
guild_bank_tab
guild_eventlog
guild_member
guild_member_withdraw
guild_rank
instance
instance_reset
item_instance
item_loot_items
item_loot_money
item_refund_instance
item_soulbound_trade_data
lag_reports
lfg_data
mail
mail_items
petition
petition_sign
pet_aura
pet_spell
pet_spell_cooldown
pool_quest_save
pvpstats_battlegrounds
pvpstats_players
quest_tracker
reserved_name
updates
updates_include
warden_action
worldstates
Trinity DB, TrinityCore 2015-09-13, Tec's Ilaros WoW 3.3.5a, Datenbank 'characters'

Tabelle: 'account_data'

The `gameobject_respawn` table

This table holds the re-spawn time when game objects should be re spawned in the world/ In case of a server crash, this table holds the re-spawn data so that the game objects don't re-spawn immediately on server restart. How often the re-spawn time is saved for game objects can be controlled in trinitycore.conf at SaveRespawnTimeImmediately. Usually the only objects that despawn and need to be re-spawned are chests and doors.

Structure

FieldTypeAttributesKeyNullDefault

Extra

Comment
guidint(10)vorzeichenlosPRInein0Global Unique Identifier
respawntimeint(10)vorzeichenlosnein0
instance

int(10)

vorzeichenlosPRInein0Instance Identifier

Description of the fields

guid

The GUID of the game object. See gameobject.guid

respawntime

The time when the game object should be respawned in Unix time.

instance

If the game object belonged in an instance, this field holds the instance ID where this game object should be respawned. Each instance is different depending on the group so this field is vital in keeping track of which game objects should be respawned for which players at what time.


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