Tabelle: 'linked_respawn'
The `linked_respawn` tableThis table links trash mobs to bosses so that if you kill the boss, the trash do not respawn before the instance is reset. Gameobjects can be linked too! StructureField | Type | Attributes | Key | Null | Default | Extra | Comment |
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guid | int(10) | vorzeichenlos | PRI | nein | | | Dependent Creature | linkedGuid | int(10) | vorzeichenlos | | nein | | | Master Creature | linkType | tinyint(3) | vorzeichenlos | | nein | 0 | | |
Description of the fieldsguidThis is the guid of the creature or gameobject you want to link. linkedGuidThis is the guid of the creature or gameobject (boss most likely) that you want to link to. linkedTypeValue | Dependent | Master |
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0 | creature | creature | 1 | creature | gameobject | 2 | gameobject | gameobject | 3 | gameobject | creature |
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