Datenbank 'world'
access_requirement
achievement_criteria_data
achievement_dbc
achievement_reward
achievement_reward_locale
areatrigger_involvedrelation
areatrigger_scripts
areatrigger_tavern
areatrigger_teleport
battleground_template
battlemaster_entry
broadcast_text
broadcast_text_locale
command
conditions
creature
creature_addon
creature_classlevelstats
creature_equip_template
creature_formations
creature_loot_template
creature_model_info
creature_onkill_reputation
creature_questender
creature_questitem
creature_queststarter
creature_summon_groups
creature_template
creature_template_locale
creature_template_addon
creature_text
creature_text_locale
disables
disenchant_loot_template
event_scripts
exploration_basexp
fishing_loot_template
gameobject
gameobject_addon
gameobject_loot_template
gameobject_questender
gameobject_questitem
gameobject_queststarter
gameobject_template
gameobject_template_locale
game_event
game_event_arena_seasons
game_event_battleground_holiday
game_event_condition
game_event_creature
game_event_creature_quest
game_event_gameobject
game_event_gameobject_quest
game_event_model_equip
game_event_npcflag
game_event_npc_vendor
game_event_pool
game_event_prerequisite
game_event_quest_condition
game_event_seasonal_questrelation
game_tele
game_weather
gossip_menu
gossip_menu_option
graveyard_zone
instance_encounters
instance_template
item_enchantment_template
item_loot_template
item_set_names
item_template
lfg_dungeon_rewards
lfg_dungeon_template
linked_respawn
locales_gossip_menu_option
locales_item
locales_item_set_names
locales_npc_text
locales_page_text
locales_points_of_interest
locales_quest
mail_level_reward
mail_loot_template
milling_loot_template
npc_spellclick_spells
npc_text
npc_trainer
npc_vendor
outdoorpvp_template
page_text
pet_levelstats
pet_name_generation
pickpocketing_loot_template
playercreateinfo
playercreateinfo_action
playercreateinfo_item
playercreateinfo_skills
playercreateinfo_spell_custom
player_classlevelstats
player_factionchange_achievement
player_factionchange_items
player_factionchange_quests
player_factionchange_reputations
player_factionchange_spells
player_factionchange_titles
player_levelstats
player_xp_for_level
points_of_interest
pool_creature
pool_gameobject
pool_pool
pool_quest
pool_template
prospecting_loot_template
quest_poi
quest_offer_reward
quest_poi_points
quest_request_items
quest_template
quest_template_addon
reference_loot_template
reputation_reward_rate
reputation_spillover_template
script_waypoint
skill_discovery_template
skill_extra_item_template
skill_fishing_base_level
skill_perfect_item_template
skinning_loot_template
smart_scripts
spelldifficulty_dbc
spell_area
spell_bonus_data
spell_custom_attr
spell_dbc
spell_enchant_proc_data
spell_group
spell_group_stack_rules
spell_learn_spell
spell_linked_spell
spell_loot_template
spell_pet_auras
spell_proc
spell_proc_event
spell_ranks
spell_required
spell_scripts
spell_script_names
spell_target_position
spell_threat
transports
trinity_string
updates
updates_include
vehicle_accessory
vehicle_template_accessory
version
warden_checks
waypoints
waypoint_data
waypoint_scripts
Trinity DB, TrinityCore 2015-09-13, Tec's Ilaros WoW 3.3.5a, Datenbank 'world'

Tabelle: 'creature_addon'

The `creature_addon` table

The creature_addon and creature_template_addon tables define different things that are applied on creatures when they are loaded. These "different things" can be for example to have the creature be mounted, to have it emote something, to have it display an aura effect, etc. Through the use of the fields in this table, many things can be changed about the outward visual appearance of the creature. The creature_template_addon table affects all creatures with that creature template ID while the creature_addon table affects individually spawned creatures (so that two creatures using the same template can look different).

NOTE: A creature_addon record will override a creature_template_addon record should they overlap on the same creature.

NOTICE: The data for this table is largely incomplete and is mostly just a regurgitation of what the client receives from the server. This article is a WIP as to what all the possible values are.

Structure

FieldTypeAttributesKeyNullDefaultExtraComment
guid/entryint(10)/medumint(8)vorzeichenlosPRInein0

path_idint(11)vorzeichenlosnein0
mountmediumint(8)vorzeichenlosnein0
bytes1int(10)vorzeichenlos

nein0
bytes2int(10)vorzeichenlosnein0
emoteint(10)vorzeichenlosnein0
aurastextvorzeichenlosYES

Description of the fields

guid/entry

For creature_addon, this field signifies a unique creature guid. It will affect just that creature whose GUID matches the one specified here.
For creature_template_addon, this field signifies the creature template ID. It will affect all spawned creatures using that template ID.

path_id

If a creature has waypoint pathed movement, this field hold the waypoint_data.id for the path the creature is to follow.

mount

The model ID of the mount to be used to make the creature appear mounted. The value here overrides the value for the creature's unit field UNIT_FIELD_MOUNTDISPLAYID.

bytes1

The value here overrides the value for the creature's unit field UNIT_FIELD_BYTES_1.

List of known values and what their visual effects on the creature

  • 1 = Sitting
  • 3 = Sleep
  • 7 = Shows health bar as empty (combine with the state dead emote to make a creature look dead)
  • 8 = Makes the mob kneel
  • 9 = Submerges the creature below the ground
  • 33554432 = Hover mode

bytes2

The value here overrides the value for the creature's unit field UNIT_FIELD_BYTES_2.

NOTE: //creatures always have melee weapon ready if any unless specified otherwise

List of few known values and what their visual effects on the creature

  • 0 = STATE_UNARMED (not prepared weapon)
  • 1 = STATE_MELEE (prepared melee weapon)
  • 2 = STATE_RANGED (prepared ranged weapon)

emote

Emote ID that the creature should continually perform.

List of often used emote IDs and what they do can be found here.

auras

This field controls any auras to be applied on the creature (both in effect and visually). To apply multiple auras, you can add more aura entries, separating each entry by a space. Remember that if a spell applies multiple auras.

List of useful aura entries (examples):

  • '16380' - Makes the creature invisible.
  • '18950' - Makes the creature detect other invisible units (players or creatures).
  • '16380 18950' - Both auras above

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