Datenbank 'world'
access_requirement
achievement_criteria_data
achievement_dbc
achievement_reward
achievement_reward_locale
areatrigger_involvedrelation
areatrigger_scripts
areatrigger_tavern
areatrigger_teleport
battleground_template
battlemaster_entry
broadcast_text
broadcast_text_locale
command
conditions
creature
creature_addon
creature_classlevelstats
creature_equip_template
creature_formations
creature_loot_template
creature_model_info
creature_onkill_reputation
creature_questender
creature_questitem
creature_queststarter
creature_summon_groups
creature_template
creature_template_locale
creature_template_addon
creature_text
creature_text_locale
disables
disenchant_loot_template
event_scripts
exploration_basexp
fishing_loot_template
gameobject
gameobject_addon
gameobject_loot_template
gameobject_questender
gameobject_questitem
gameobject_queststarter
gameobject_template
gameobject_template_locale
game_event
game_event_arena_seasons
game_event_battleground_holiday
game_event_condition
game_event_creature
game_event_creature_quest
game_event_gameobject
game_event_gameobject_quest
game_event_model_equip
game_event_npcflag
game_event_npc_vendor
game_event_pool
game_event_prerequisite
game_event_quest_condition
game_event_seasonal_questrelation
game_tele
game_weather
gossip_menu
gossip_menu_option
graveyard_zone
instance_encounters
instance_template
item_enchantment_template
item_loot_template
item_set_names
item_template
lfg_dungeon_rewards
lfg_dungeon_template
linked_respawn
locales_gossip_menu_option
locales_item
locales_item_set_names
locales_npc_text
locales_page_text
locales_points_of_interest
locales_quest
mail_level_reward
mail_loot_template
milling_loot_template
npc_spellclick_spells
npc_text
npc_trainer
npc_vendor
outdoorpvp_template
page_text
pet_levelstats
pet_name_generation
pickpocketing_loot_template
playercreateinfo
playercreateinfo_action
playercreateinfo_item
playercreateinfo_skills
playercreateinfo_spell_custom
player_classlevelstats
player_factionchange_achievement
player_factionchange_items
player_factionchange_quests
player_factionchange_reputations
player_factionchange_spells
player_factionchange_titles
player_levelstats
player_xp_for_level
points_of_interest
pool_creature
pool_gameobject
pool_pool
pool_quest
pool_template
prospecting_loot_template
quest_poi
quest_offer_reward
quest_poi_points
quest_request_items
quest_template
quest_template_addon
reference_loot_template
reputation_reward_rate
reputation_spillover_template
script_waypoint
skill_discovery_template
skill_extra_item_template
skill_fishing_base_level
skill_perfect_item_template
skinning_loot_template
smart_scripts
spelldifficulty_dbc
spell_area
spell_bonus_data
spell_custom_attr
spell_dbc
spell_enchant_proc_data
spell_group
spell_group_stack_rules
spell_learn_spell
spell_linked_spell
spell_loot_template
spell_pet_auras
spell_proc
spell_proc_event
spell_ranks
spell_required
spell_scripts
spell_script_names
spell_target_position
spell_threat
transports
trinity_string
updates
updates_include
vehicle_accessory
vehicle_template_accessory
version
warden_checks
waypoints
waypoint_data
waypoint_scripts
Trinity DB, TrinityCore 2015-09-13, Tec's Ilaros WoW 3.3.5a, Datenbank 'world'

Tabelle: 'game_event_condition'

The `game_event_condition` table

This table contains conditions to meet for the specified game event to be completed. Also contains the world state fields used for reporting the given conditions progress and/or max required value. This table will do absolutely nothing if you have not set the event to be a world event.

Structure

FieldTypeAttributesKeyNullDefault

Extra

Comment
eventEntrytinyint(3)vorzeichenlosPRIneinEntry of the game event
condition_idmediumint(8)vorzeichenlosPRInein0
req_numfloatvorzeichenbehaftetYES0
max_world_state_fieldsmallint(5)vorzeichenlosnein0
done_world_state_fieldsmallint(5)vorzeichenlos

NO

0
descriptionvarchar(25)vorzeichenbehaftetnein"

Description of the fields

eventEntry

This is a link to the event entry in the game_event table.

condition_id

This is the condition ID for this particular world event condition. It is an arbitrary number, and you can have multiple conditions for each world event. It links to the condition_id field of the game_event_quest_condition table.

req_num

This is an arbitrary value that determines when this condition is met. For example, if you set this value to 1000, and there is only one quest in game_event_quest_condition that will fulfill this condition, and it increases this condition by 100 (by setting the num field to 100), then you would need to have your players complete 10 of that quest to fulfill this condition.

max_world_state_field

This is the world state update field number sent to the client that is used to report the maximum number of needed points in order to satisfy this condition. It can be found in gossip texts referenced with $XXXXw where XXXX is the world state number that will be sent when that gossip is displayed. If you are doing a custom event, you can pick any number you want that isn't in use, it just needs to match the custom text that you put into the npc_text table.

done_world_state_field

This is the world state update field number sent to the client that is used to report the number of accumulated points so far for this condition. It can be found in gossip texts referenced with $XXXXw where XXXX is the world state number that will be sent when that gossip is displayed. If you are doing a custom event, you can pick any number you want that isn't in use, it just needs to match the custom text that you put into the npc_text table.

description

Arbitrary text field describing this condition.


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