Datenbank 'world'
access_requirement
achievement_criteria_data
achievement_dbc
achievement_reward
achievement_reward_locale
areatrigger_involvedrelation
areatrigger_scripts
areatrigger_tavern
areatrigger_teleport
battleground_template
battlemaster_entry
broadcast_text
broadcast_text_locale
command
conditions
creature
creature_addon
creature_classlevelstats
creature_equip_template
creature_formations
creature_loot_template
creature_model_info
creature_onkill_reputation
creature_questender
creature_questitem
creature_queststarter
creature_summon_groups
creature_template
creature_template_locale
creature_template_addon
creature_text
creature_text_locale
disables
disenchant_loot_template
event_scripts
exploration_basexp
fishing_loot_template
gameobject
gameobject_addon
gameobject_loot_template
gameobject_questender
gameobject_questitem
gameobject_queststarter
gameobject_template
gameobject_template_locale
game_event
game_event_arena_seasons
game_event_battleground_holiday
game_event_condition
game_event_creature
game_event_creature_quest
game_event_gameobject
game_event_gameobject_quest
game_event_model_equip
game_event_npcflag
game_event_npc_vendor
game_event_pool
game_event_prerequisite
game_event_quest_condition
game_event_seasonal_questrelation
game_tele
game_weather
gossip_menu
gossip_menu_option
graveyard_zone
instance_encounters
instance_template
item_enchantment_template
item_loot_template
item_set_names
item_template
lfg_dungeon_rewards
lfg_dungeon_template
linked_respawn
locales_gossip_menu_option
locales_item
locales_item_set_names
locales_npc_text
locales_page_text
locales_points_of_interest
locales_quest
mail_level_reward
mail_loot_template
milling_loot_template
npc_spellclick_spells
npc_text
npc_trainer
npc_vendor
outdoorpvp_template
page_text
pet_levelstats
pet_name_generation
pickpocketing_loot_template
playercreateinfo
playercreateinfo_action
playercreateinfo_item
playercreateinfo_skills
playercreateinfo_spell_custom
player_classlevelstats
player_factionchange_achievement
player_factionchange_items
player_factionchange_quests
player_factionchange_reputations
player_factionchange_spells
player_factionchange_titles
player_levelstats
player_xp_for_level
points_of_interest
pool_creature
pool_gameobject
pool_pool
pool_quest
pool_template
prospecting_loot_template
quest_poi
quest_offer_reward
quest_poi_points
quest_request_items
quest_template
quest_template_addon
reference_loot_template
reputation_reward_rate
reputation_spillover_template
script_waypoint
skill_discovery_template
skill_extra_item_template
skill_fishing_base_level
skill_perfect_item_template
skinning_loot_template
smart_scripts
spelldifficulty_dbc
spell_area
spell_bonus_data
spell_custom_attr
spell_dbc
spell_enchant_proc_data
spell_group
spell_group_stack_rules
spell_learn_spell
spell_linked_spell
spell_loot_template
spell_pet_auras
spell_proc
spell_proc_event
spell_ranks
spell_required
spell_scripts
spell_script_names
spell_target_position
spell_threat
transports
trinity_string
updates
updates_include
vehicle_accessory
vehicle_template_accessory
version
warden_checks
waypoints
waypoint_data
waypoint_scripts
Trinity DB, TrinityCore 2015-09-13, Tec's Ilaros WoW 3.3.5a, Datenbank 'world'

Tabelle: 'gameobject_template'

Contains template of all gameobjects

Structure

FieldTypeAttributesKeyNullDefaultExtraComment
entrymediumint(8)vorzeichenlosPRInein

0

typetinyint(3)vorzeichenlosnein0
displayIdmediumint(8)vorzeichenlosnein0
namevarchar(100)

vorzeichenbehaftetnein"
IconNamevarchar(100)vorzeichenbehaftetnein"
castBarCaptionvarchar(100)vorzeichenbehaftetnein"

unk1varchar(100)vorzeichenbehaftetnein"
factionsmallint(5)vorzeichenlosnein0
flagsint(10)vorzeichenlos

nein0
sizefloatvorzeichenbehaftetnein1
data0int(10)vorzeichenlosnein0
data1int(11)vorzeichenlosnein-1
data2int(10)vorzeichenlosnein0
data3int(10)vorzeichenlosnein0

data4int(10)vorzeichenlosnein0
data5int(10)vorzeichenlosnein0
data6int(11)vorzeichenlos

nein-1
data7int(10)vorzeichenlosnein0
data8int(10)vorzeichenlosnein0
data9int(10)vorzeichenlosnein0
data10int(10)vorzeichenlosnein0
data11int(10)vorzeichenlosnein

0

data12int(10)vorzeichenlosnein0
data13int(10)vorzeichenlosnein0
data14int(10)

vorzeichenlos

nein0
data15int(10)vorzeichenlosnein0
data16int(10)vorzeichenlosnein0
data17int(10)vorzeichenlosnein0
data18int(10)vorzeichenlosnein0
data19int(10)vorzeichenlos

NO

0
data20int(10)vorzeichenlosnein0
data21int(10)vorzeichenlosnein0
data22

int(10)

vorzeichenlosnein0
data23int(10)vorzeichenlosnein0
AINamechar(64)vorzeichenbehaftetnein"

ScriptNamevarchar(64)vorzeichenbehaftetnein"
WDBVerifiedsmallint(5)vorzeichenbehaftetYES1

Description of the fields

entry

Id of the gameobject template. WDB-fields

type

WDB-fields

displayId

Graphic model id sent to the client from GameObjectDisplayInfo.dbc WDB-fields

name

Object's name. WDB-fields

IconName

Works exactly like creature_template IconName.

Working iconnames;

Taxi
Talk
Attack
Directions
Quest

You may experience minor bugs trying to get the Quest (Yellow exclamation mark) working.
However; the rest of the listed icons, works.

WDB-fields

castBarCaption

Shows unique text in the object's casting bar when the object is used. WDB-fields

unk1

field-no-description|7

faction

Object's faction, if any. See FactionTemplate
Sniff-fields

flags

Flag

Name

Comments

10x00000001GO_FLAG_IN_USEGameobject in use - Disables interaction while being animated
20x00000002GO_FLAG_LOCKEDMakes the Gameobject Locked. Requires a key, spell, or event to be opened. "Locked" appears in tooltip

4

0x00000004GO_FLAG_INTERACT_CONDUntargetable, cannot interact
80x00000008GO_FLAG_TRANSPORTGameobject can transport (boat, elevator, car)
160x00000010GO_FLAG_NOT_SELECTABLENot selectable (Not even in GM-mode)
320x00000020GO_FLAG_NODESPAWNNever despawns. Typical for gameobjects with on/off state (doors for example)
64

0x00000040

GO_FLAG_TRIGGEREDtypically, summoned objects. Triggered by spell or other events
5120x00000200GO_FLAG_DAMAGEDGameobject has been siege damaged
10240x00000400GO_FLAG_DESTROYEDGameobject has been destroyed

Sniff-fields

size

Object's size must be set because graphic models can be resample. WDB-fields

data0-23

The content of the data fields depends on the gameobject type

Values for these fields come from WDB and are not to be changed.

GAMEOBJECT_TYPE_DOOR = 0

  • data0: startOpen (Boolean flag)
  • data1: open (LockId from Lock.dbc)
  • data2: autoClose (Time in milliseconds)
  • data3: noDamageImmune (Boolean flag)
  • data4: openTextID (Unknown Text ID)
  • data5: closeTextID (Unknown Text ID)

GAMEOBJECT_TYPE_BUTTON = 1

  • data0: startOpen (State)
  • data1: open (LockId from Lock.dbc)
  • data2: autoClose (long unknown flag)
  • data3: linkedTrap (gameobject_template.entry (Spawned GO type 6))
  • data4: noDamageImmune (Boolean flag)
  • data5: large? (Boolean flag)
  • data6: openTextID (Unknown Text ID)
  • data7: closeTextID (Unknown Text ID)
  • data8: losOK (Boolean flag)

GAMEOBJECT_TYPE_QUESTGIVER = 2

  • data0: open (LockId from Lock.dbc)
  • data1: questList (unknown ID)
  • data2: pageMaterial (PageTextMaterial.dbc)
  • data3: gossipID (gossip_menu id)
  • data4: customAnim (unknown value from 1 to 4)
  • data5: noDamageImmune (Boolean flag)
  • data6: openTextID (Unknown Text ID)
  • data7: losOK (Boolean flag)
  • data8: allowMounted (Boolean flag)
  • data9: large? (Boolean flag)

GAMEOBJECT_TYPE_CHEST = 3

  • data0: open (LockId from Lock.dbc)
  • data1: chestLoot (gameobject_loot_template.entry) WDB-fields
  • data2: chestRestockTime (time in seconds)
  • data3: consumable (State: Boolean flag)
  • data4: minRestock (Min successful loot attempts for Mining, Herbalism etc)
  • data5: maxRestock (Max successful loot attempts for Mining, Herbalism etc)
  • data6: lootedEvent (unknown ID)
  • data7: linkedTrap (gameobject_template.entry (Spawned GO type 6))
  • data8: questID (quest_template.id of completed quest)
  • data9: level (minimal level required to open this gameobject)
  • data10: losOK (Boolean flag)
  • data11: leaveLoot (Boolean flag)
  • data12: notInCombat (Boolean flag)
  • data13: log loot (Boolean flag)
  • data14: openTextID (Unknown ID)
  • data15: use group loot rules (Boolean flag)

GAMEOBJECT_TYPE_BINDER = 4

Object type not used

GAMEOBJECT_TYPE_GENERIC = 5

  • data0: floatingTooltip (Boolean flag)
  • data1: highlight (Boolean flag)
  • data2: serverOnly? (Always 0)
  • data3: large? (Boolean flag)
  • data4: floatOnWater (Boolean flag)
  • data5: questID (Required active quest_template.id to work)

GAMEOBJECT_TYPE_TRAP = 6

  • data0: open (LockId from Lock.dbc)
  • data1: level (npc equivalent level for casted spell)
  • data2: diameter (so radius * 2)
  • data3: spell (Spell Id from Spell.dbc)
  • data4: type (0 trap with no despawn after cast. 1 trap despawns after cast. 2 bomb casts on spawn)
  • data5: cooldown (time in seconds)
  • data6: ? (unknown flag)
  • data7: startDelay? (time in seconds)
  • data8: serverOnly? (always 0)
  • data9: stealthed (Boolean flag)
  • data10: large? (Boolean flag)
  • data11: stealthAffected (Boolean flag)
  • data12: openTextID (Unknown ID)

GAMEOBJECT_TYPE_CHAIR = 7

  • data0: chairslots (number of players that can sit down on it)
  • data1: chairorientation? (number of usable side?)

GAMEOBJECT_TYPE_SPELL_FOCUS = 8

GAMEOBJECT_TYPE_TEXT = 9

GAMEOBJECT_TYPE_GOOBER = 10

  • data0: open (LockId from Lock.dbc)
  • data1: questID (Required active quest_template.id to work)
  • data2: eventID (event_script id)
  • data3: ? (unknown flag)
  • data4: customAnim (unknown)
  • data5: consumable (Boolean flag controling if gameobject will despawn or not)
  • data6: cooldown (time is seconds)
  • data7: pageID (page_text.entry)
  • data8: language (from Languages.dbc)
  • data9: pageMaterial (PageTextMaterial.dbc)
  • data10: spell (Spell Id from Spell.dbc)
  • data11: noDamageImmune (Boolean flag)
  • data12: linkedTrap (gameobject_template.entry (Spawned GO type 6))
  • data13: large? (Boolean flag)
  • data14: openTextID (Unknown ID)
  • data15: closeTextID (Unknown ID)
  • data16: losOK (Boolean flag) (somewhat related to battlegrounds)
  • data19: gossipID - casts the spell when used

GAMEOBJECT_TYPE_TRANSPORT = 11

No data used, all are always 0

GAMEOBJECT_TYPE_AREADAMAGE = 12

Object type not used

GAMEOBJECT_TYPE_CAMERA = 13

GAMEOBJECT_TYPE_MAPOBJECT = 14

No data used, all are always 0

GAMEOBJECT_TYPE_MOTRANSPORT = 15

  • data0: taxiPathID (Id from TaxiPath.dbc)
  • data1: moveSpeed
  • data2: accelRate
  • data5: ?
  • data6: ?
  • data7: ?
  • data8: ?

GAMEOBJECT_TYPE_DUELFLAG = 16

Only one Gameobject with this type (21680) and no data data

GAMEOBJECT_TYPE_FISHINGNODE = 17

Only one Gameobject with this type (35591) and no data data

GAMEOBJECT_TYPE_RITUAL = 18

  • data0: casters?
  • data1: spell (Spell Id from Spell.dbc)
  • data2: animSpell (Spell Id from Spell.dbc)
  • data3: ritualPersistent (Boolean flag)
  • data4: casterTargetSpell (Spell Id from Spell.dbc)
  • data5: casterTargetSpellTargets (Boolean flag)
  • data6: castersGrouped (Boolean flag)

GAMEOBJECT_TYPE_MAILBOX = 19

No data used, all are always 0

GAMEOBJECT_TYPE_AUCTIONHOUSE = 20

GAMEOBJECT_TYPE_GUARDPOST = 21

  • data0: CreatureID
  • data1: unk

GAMEOBJECT_TYPE_SPELLCASTER = 22

  • data0: spell (Spell Id from Spell.dbc)
  • data1: charges
  • data2: partyOnly (Boolean flag, need to be in group to use it)

GAMEOBJECT_TYPE_MEETINGSTONE = 23

GAMEOBJECT_TYPE_FLAGSTAND = 24

  • data0: open (LockId from Lock.dbc)
  • data1: pickupSpell (Spell Id from Spell.dbc)
  • data2: radius (distance)
  • data3: returnAura (Spell Id from Spell.dbc)
  • data4: returnSpell (Spell Id from Spell.dbc)
  • data5: noDamageImmune (Boolean flag)
  • data6: ?
  • data7: losOK (Boolean flag)

GAMEOBJECT_TYPE_FISHINGHOLE = 25

GAMEOBJECT_TYPE_FLAGDROP = 26

  • data0: open (LockId from Lock.dbc)
  • data1: eventID (Unknown Event ID)
  • data2: pickupSpell (Spell Id from Spell.dbc)
  • data3: noDamageImmune (Boolean flag)

GAMEOBJECT_TYPE_MINIGAME = 27

Object type not used.Reused in core for CUSTOM_TELEPORT

GAMEOBJECT_TYPE_LOTTERYKIOSK = 28

Object type not used

GAMEOBJECT_TYPE_CAPTUREPOINT = 29

  • data0: radius (Distance)
  • data1: spell (Unknown ID, not a spell id in dbc file, maybe server only side spell)
  • data2: worldState1
  • data3: worldstate2
  • data4: winEventID1 (Unknown Event ID)
  • data5: winEventID2 (Unknown Event ID)
  • data6: contestedEventID1 (Unknown Event ID)
  • data7: contestedEventID2 (Unknown Event ID)
  • data8: progressEventID1 (Unknown Event ID)
  • data9: progressEventID2 (Unknown Event ID)
  • data10: neutralEventID1 (Unknown Event ID)
  • data11: neutralEventID2 (Unknown Event ID)
  • data12: neutralPercent
  • data13: worldstate3
  • data14: minSuperiority
  • data15: maxSuperiority
  • data16: minTime (in seconds)
  • data17: maxTime (in seconds)
  • data18: large? (Boolean flag)

GAMEOBJECT_TYPE_AURAGENERATOR = 30

  • data0: startOpen (Boolean flag)
  • data1: radius (Distance)
  • data2: auraID1 (Spell Id from Spell.dbc)
  • data3: conditionID1 (Unknown ID)

GAMEOBJECT_TYPE_DUNGEONDIFFICULTY = 31

  • data0: mapID (From Map.dbc)
  • data1: difficulty

    ValueComment
    05 man normal, 10 man normal
    15 man heroic, 25 normal
    210 man heroic
    325 man heroic

GAMEOBJECT_TYPE_BARBER_CHAIR = 32

Used for barbier chairs.

GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING = 33

  • data0: intactNumHits
  • data1: creditProxyCreature
  • data2: state1Name
  • data3: intactEvent
  • data4: damagedDisplayId
  • data5: damagedNumHits
  • data6: empty3
  • data7: empty4
  • data8: empty5
  • data9: damagedEvent
  • data10: destroyedDisplayId
  • data11: empty7
  • data12: empty8
  • data13: empty9
  • data14: destroyedEvent
  • data15: empty10
  • data16: debuildingTimeSecs
  • data17: empty11
  • data18: destructibleData
  • data19: rebuildingEvent
  • data20: empty12
  • data21: empty13
  • data22: damageEvent
  • data23: empty14

GAMEOBJECT_TYPE_GUILD_BANK = 34

No data data used, all are always 0

GAMEOBJECT_TYPE_TRAPDOOR = 35

  • data0: whenToPause
  • data1: startOpen
  • data2: autoClose

AIName

This field is overridden by ScriptName field if both are set. Only 'SmartGameObjectAI' can be used.

ScriptName

Name of the script this object uses if needed

WDBVerified


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