access_requirement achievement_criteria_data achievement_dbc achievement_reward achievement_reward_locale areatrigger_involvedrelation areatrigger_scripts areatrigger_tavern areatrigger_teleport battleground_template battlemaster_entry broadcast_text broadcast_text_locale command conditions creature creature_addon creature_classlevelstats creature_equip_template creature_formations creature_loot_template creature_model_info creature_onkill_reputation creature_questender creature_questitem creature_queststarter creature_summon_groups creature_template creature_template_locale creature_template_addon creature_text creature_text_locale disables disenchant_loot_template event_scripts exploration_basexp fishing_loot_template gameobject gameobject_addon gameobject_loot_template gameobject_questender gameobject_questitem gameobject_queststarter gameobject_template gameobject_template_locale game_event game_event_arena_seasons game_event_battleground_holiday game_event_condition game_event_creature game_event_creature_quest game_event_gameobject game_event_gameobject_quest game_event_model_equip game_event_npcflag game_event_npc_vendor game_event_pool game_event_prerequisite game_event_quest_condition game_event_seasonal_questrelation game_tele game_weather gossip_menu gossip_menu_option graveyard_zone instance_encounters instance_template item_enchantment_template item_loot_template item_set_names item_template lfg_dungeon_rewards lfg_dungeon_template linked_respawn locales_gossip_menu_option locales_item locales_item_set_names locales_npc_text locales_page_text locales_points_of_interest locales_quest mail_level_reward mail_loot_template milling_loot_template npc_spellclick_spells npc_text npc_trainer npc_vendor outdoorpvp_template page_text pet_levelstats pet_name_generation pickpocketing_loot_template playercreateinfo playercreateinfo_action playercreateinfo_item playercreateinfo_skills playercreateinfo_spell_custom player_classlevelstats player_factionchange_achievement player_factionchange_items player_factionchange_quests player_factionchange_reputations player_factionchange_spells player_factionchange_titles player_levelstats player_xp_for_level points_of_interest pool_creature pool_gameobject pool_pool pool_quest pool_template prospecting_loot_template quest_poi quest_offer_reward quest_poi_points quest_request_items quest_template quest_template_addon reference_loot_template reputation_reward_rate reputation_spillover_template script_waypoint skill_discovery_template skill_extra_item_template skill_fishing_base_level skill_perfect_item_template skinning_loot_template smart_scripts spelldifficulty_dbc spell_area spell_bonus_data spell_custom_attr spell_dbc spell_enchant_proc_data spell_group spell_group_stack_rules spell_learn_spell spell_linked_spell spell_loot_template spell_pet_auras spell_proc spell_proc_event spell_ranks spell_required spell_scripts spell_script_names spell_target_position spell_threat transports trinity_string updates updates_include vehicle_accessory vehicle_template_accessory version warden_checks waypoints waypoint_data waypoint_scripts |
Trinity DB, TrinityCore 2015-09-13, Tec's Ilaros WoW 3.3.5a, Datenbank 'world'
Tabelle: 'creature'Table Structure Contains individual creature spawn data for each individual spawn of each individual creature in the game world/
Field Descriptions guidA unique identifier given to each creature to distinguish one creature from another. Two creatures can NOT have same GUID. idThe ID of the template that is used when instantiating this creature. mapThe ID of the map that the creature is spawned on. spawnMaskControls under which difficulties the creature is spawned. The values are bit-masked, so you can add them together to combine the affects of two or more values. Example: 4 + 8 = 12 The creature will spawn in only the 10 and 25 man heroic versions of the map that the creature is spawned on.
phaseMaskThis is a bit-mask field that describes all the phases that a creature will appear in. Aura 261 determines the phase you can see. For example, if you had this aura http://www.wowhead.com/?spell=55782, you would be able to see creatures in phase 2. If you wanted the creature to be visible in both phase 1 and phase 2, you would set the phase-mask to 3. modelidThe model ID associated with the creature. Note that two creatures that use the same template can have different models. See creature_model_info for more information on model-specific characteristics. Note: This can be left at 0 and a random model from its asvorzeichenbehaftet models in creature_template will be asvorzeichenbehaftet by the core. equipment_idThe ID as defined within creature_equip_template corresponding to the entry. The value essential defines the equip:
position_xThe X position of the creatures spawn point. position_yThe Y position of the creatures spawn point. position_zThe Z position of the creatures spawn point. orientationThe orientation of the creatures spawn point. (North = 0.0; South = pi (3.14159)) spawntimesecsThe respawn time, in seconds, of the creature. spawndistThe maximum distance that the creature may spawn from its spawn point. Also controls how far away the creature can walk from its spawn point if its MovementType = 1. currentwaypointThe current waypoint that the creature is on, if any. curhealthThe health that the creature will spawn with. curmanaThe mana that the creature will spawn with. MovementTypeThe movement type associated with the creature. Usually the same as its MovementType, but it can be different. npcflagSame as creature_template.npcflag. NOTE: A creature.npcflag record will override a creature_template.npcflag record. unit_flagsSame as creature_template.unit_flags. Note: A creature.unit_flags record will override a creature_template.unit_flags record. dynamicflagsSame as creature_template.dynamicflags. Note: A creature.dynamicflags record will override a creature_template.dynamicflags record. |
Datenbank 'world'
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