Tabelle: 'creature_summon_groups'
Table: creature_summon_groupsThis table holds data about temporary summoned creatures. It is possible to group summons and create boss waves of adds etc. StructureDescription of the fieldssummonerIdSummoner's id depending on summonerType summonerTypeSummoner's type: Value | Type |
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0 | SUMMONER_TYPE_CREATURE | 1 | SUMMONER_TYPE_GAMEOBJECT | 2 | SUMMONER_TYPE_MAP |
groupIdGroup identificator, all creatures with the same groupId will be summoned at once entryEntry of summoned creature from creature_template.entry position_xX coordinate of position, where the creature will be spawned position_yY coordinate of position, where the creaturewill be spawned position_zZ coordinate of position, where the creaturewill be spawned orientationOrientation the summoned creature will get when spawned summonTypeValue | Name | Comments |
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1 | TEMPSUMMON_TIMED_OR_DEAD_DESPAWN | Despawns after a specified time OR when the creature disappears | 2 | TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN | Despawns after a specified time OR when the creature dies | 3 | TEMPSUMMON_TIMED_DESPAWN | Despawns after a specified time | 4 | TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT | Despawns after a specified time after the creature is out of combat | 5 | TEMPSUMMON_CORPSE_DESPAWN | Despawns instantly after death | 6 | TEMPSUMMON_CORPSE_TIMED_DESPAWN | Despawns after a specified time after death | 7 | TEMPSUMMON_DEAD_DESPAWN | Despawns when the creature disappears | 8 | TEMPSUMMON_MANUAL_DESPAWN | Despawns when UnSummon() is called |
summonTimeTimer linked to summontype
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