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Trinity DB, TrinityCore 2015-09-13, Tec's Ilaros WoW 3.3.5a, Datenbank 'world'

Tabelle: 'quest_template'

Table: quest_template

Contains all basic definitions of available quests.

Structure

Feld Typ Attribute Schlüssel NULL Standard Kommentar
ID mediumint (8) vorzeichenlos PRI nein 0 Quest-Identifikator
QuestType tinyint(3) vorzeichenlos - nein 2 Quest-Typ
QuestLevel smallint(3) vorzeichenbehaftet - nein 1 Queststufe
MinLevel tinyint(3) vorzeichenlos - nein 0 niedrigste Charakterstufe zur Annahme der Quest
QuestSortID smallint(6) vorzeichenbehaftet - nein 0 Questgebiet, -ereignis, -klasse oder -beruf
QuestInfoID smallint(5) vorzeichenlos - nein 0 Questkategorie
SuggestedPlayerstinyint(3)vorzeichenlosnein0
LimitTimeint(10)vorzeichenlos

nein0
RequiredClassessmallint(5)vorzeichenlosnein0
RequiredRacessmallint(5)nein0

RequiredSkillId

smallint(5)vorzeichenlosnein0
RequiredSkillPointssmallint(5)vorzeichenlosnein0
RequiredFactionId1smallint(5)vorzeichenlos

nein0
RequiredFactionId2smallint(5)vorzeichenbehaftetnein0
RequiredFactionValue1mediumint(9)vorzeichenbehaftetnein0

RequiredFactionValue2

mediumint(9)vorzeichenlosnein0
RequiredMinRepFactionsmallint(5)vorzeichenbehaftetnein0
RequiredMaxRepFactionsmallint(5)vorzeichenlos

nein0
RequiredMinRepValuemediumint(9)vorzeichenbehaftetnein0
RequiredMaxRepValuemediumint(9)vorzeichenbehaftetnein0
RewardNextQuestmediumint(8)vorzeichenlosnein0
RewXPIdtinyint(2)vorzeichenlosnein0
RewardOrRequireMoneyint(11)vorzeichenbehaftetnein0
RewardMoneyMaxLevelint(10)vorzeichenlosnein0
RewardSpellmediumint(8)vorzeichenlosnein

0

RewardSpellCastint(11)vorzeichenbehaftetnein0
RewardHonorint(10)vorzeichenlosnein0
RewardHonorMultiplier

float

vorzeichenbehaftetnein1
RewardMailTemplateIdmediumint(8)vorzeichenlosnein0
RewardMailDelayint(11)vorzeichenlosnein0

SourceItemIdmediumint(8)vorzeichenlosnein0
SourceItemCounttinyint(3)vorzeichenlosnein0
SourceSpellmediumint(8)

vorzeichenlosnein0
Flagsint(10)vorzeichenlosnein0
SpecialFlagstinyint(3)vorzeichenlosnein0
RewardTitleIdtinyint(3)vorzeichenlosnein0
RequiredPlayerKillstinyint(3)vorzeichenlosnein0
RewardTalentstinyint(3)vorzeichenlos

nein0
RewardArenaPointssmallint(5)vorzeichenlosnein0
RewardItemId1mediumint(8)vorzeichenlosnein0

RewardItemId2

mediumint(8)vorzeichenlosnein0
RewardItemId3mediumint(8)vorzeichenlosnein0
RewardItemId4mediumint(8)vorzeichenlos

NO

0
RewardItemCount1smallint(5)vorzeichenlosnein0
RewardItemCount2smallint(5)vorzeichenlosnein0
RewardItemCount3smallint(5)vorzeichenlosnein0
RewardItemCount4smallint(5)vorzeichenlosnein0
RewardChoiceItemId1mediumint(8)vorzeichenlosNO

0
RewardChoiceItemId2mediumint(8)vorzeichenlosnein0
RewardChoiceItemId3mediumint(8)vorzeichenlosnein0
RewardChoiceItemId4mediumint(8)vorzeichenlosnein0
RewardChoiceItemId5mediumint(8)vorzeichenlosnein0
RewardChoiceItemId6mediumint(8)vorzeichenlos

NO

0
RewardChoiceItemCount1smallint(5)vorzeichenlosnein0
RewardChoiceItemCount2smallint(5)vorzeichenlosnein0
RewardChoiceItemCount3smallint(5)vorzeichenlosNO0
RewardChoiceItemCount4smallint(5)vorzeichenlosnein0
RewardChoiceItemCount5smallint(5)

vorzeichenlos

nein0
RewardChoiceItemCount6smallint(5)vorzeichenlosnein0
RewardFactionId1smallint(5)vorzeichenlosnein0

faction id from Faction.dbc in this case

RewardFactionId2smallint(5)vorzeichenlosnein0faction id from Faction.dbc in this case
RewardFactionId3smallint(5)vorzeichenlosnein0faction id from Faction.dbc in this case
RewardFactionId4smallint(5)vorzeichenlosnein0faction id from Faction.dbc in this case
RewardFactionId5smallint(5)vorzeichenlosNO0faction id from Faction.dbc in this case
RewardFactionValueId1mediumint(8)vorzeichenbehaftetnein0
RewardFactionValueId2mediumint(8)vorzeichenbehaftetnein0
RewardFactionValueId3mediumint(8)

vorzeichenbehaftet

nein0
RewardFactionValueId4mediumint(8)vorzeichenbehaftetnein0
RewardFactionValueId5mediumint(8)vorzeichenbehaftetnein0

RewardFactionValueIdOverride1mediumint(8)vorzeichenbehaftetnein0
RewardFactionValueIdOverride2mediumint(8)vorzeichenbehaftetnein0
RewardFactionValueIdOverride3mediumint(8)vorzeichenbehaftetnein0
RewardFactionValueIdOverride4mediumint(8)vorzeichenbehaftetnein0
RewardFactionValueIdOverride5mediumint(8)vorzeichenbehaftetnein0
PointMapIdsmallint(5)vorzeichenlosnein0
PointXfloatvorzeichenbehaftetnein0
PointYfloatvorzeichenbehaftetnein0
PointOptionmediumint(8)vorzeichenlosnein0
TitletextvorzeichenbehaftetYESNULL

ObjectivestextvorzeichenbehaftetYESNULL
DetailstextvorzeichenbehaftetYESNULL
EndTexttextvorzeichenbehaftetYESNULL
CompletedTexttextvorzeichenbehaftetYESNULL
RequiredNpcOrGo1mediumint(9)vorzeichenbehaftetnein0
RequiredNpcOrGo2mediumint(9)vorzeichenbehaftetnein0

RequiredNpcOrGo3mediumint(9)vorzeichenbehaftetnein0
RequiredNpcOrGo4mediumint(9)vorzeichenbehaftetnein0
RequiredNpcOrGoCount1

smallint(5)

vorzeichenlosnein0
RequiredNpcOrGoCount2smallint(5)vorzeichenlosnein0
RequiredNpcOrGoCount3smallint(5)vorzeichenlosnein

0

RequiredNpcOrGoCount4smallint(5)vorzeichenlosnein0
RequiredSourceItemId1mediumint(8)vorzeichenlosnein0
RequiredSourceItemId2mediumint(8)vorzeichenlosnein0
RequiredSourceItemId3mediumint(8)vorzeichenlosnein0
RequiredSourceItemId4mediumint(8)vorzeichenlosNO

0
RequiredSourceItemCount1smallint(5)vorzeichenlosnein0
RequiredSourceItemCount2smallint(5)vorzeichenlosnein0
RequiredSourceItemCount3smallint(5)vorzeichenlosnein0
RequiredSourceItemCount4smallint(5)vorzeichenlosnein0
RequiredItemId1mediumint(8)vorzeichenlos

nein0
RequiredItemId2mediumint(8)vorzeichenlosnein0
RequiredItemId3mediumint(8)vorzeichenlosnein0
RequiredItemId4mediumint(8)vorzeichenlosnein0
RequiredItemId5mediumint(8)vorzeichenlosnein0
RequiredItemId6mediumint(8)vorzeichenlos

NO

0
RequiredItemCount1smallint(5)vorzeichenlosnein0
RequiredItemCount2smallint(5)vorzeichenlosnein0
RequiredItemCount3smallint(5)vorzeichenlosnein0
RequiredItemCount4smallint(5)vorzeichenlosnein0
RequiredItemCount5smallint(5)vorzeichenlos

NO

0
RequiredItemCount6smallint(5)vorzeichenlosnein0
RequiredSpelltinyint(2)vorzeichenlosnein

0

Spell Id required to cast on target
ObjectiveText1textvorzeichenbehaftetYESNULL
ObjectiveText2textvorzeichenbehaftetYESNULL
ObjectiveText3textvorzeichenbehaftetYESNULL
ObjectiveText4textvorzeichenbehaftetYESNULL
DetailsEmote1smallint(5)vorzeichenlosnein0

DetailsEmote2smallint(5)vorzeichenlosnein0
DetailsEmote3smallint(5)vorzeichenlosnein0
DetailsEmote4smallint(5)

vorzeichenlos

nein0
DetailsEmoteDelay1int(10)vorzeichenlosnein0
DetailsEmoteDelay2int(10)vorzeichenlosnein0

DetailsEmoteDelay3int(10)vorzeichenlosnein0
DetailsEmoteDelay4int(10)vorzeichenlosnein0
EmoteOnIncompletesmallint(5)

vorzeichenlos

nein0
EmoteOnCompletesmallint(5)vorzeichenlosnein0
OfferRewardEmote1smallint(5)vorzeichenlosnein0Â
OfferRewardEmote2smallint(5)vorzeichenlosnein0
OfferRewardEmote3smallint(5)vorzeichenlosnein0
OfferRewardEmote4smallint(5)vorzeichenlos

nein0
OfferRewardEmoteDelay1int(10)vorzeichenlosnein0
OfferRewardEmoteDelay2int(10)vorzeichenlosnein0
OfferRewardEmoteDelay3int(10)vorzeichenlosnein0
OfferRewardEmoteDelay4int(10)vorzeichenlosnein0
WDBVerifiedsmallint(5)vorzeichenbehaftet

YES1

Description of the fields

Id

Quest Id. Quest ID is the Primary Key for the Table. Each Quest ID must be unique!

Method

Accepted values: 0, 1 or 2. If value = 0 then Quest is autocompleted (skip objectives/details). If value = 1 then Quest is disabled (not yet implemented in the core) If value = 2 them Quest is enabled and not autocomplete.

Level

Level of quest. Player recieves full experience amount only if their level is less than or equal to Level+5. If Level is set to -1, the player's level will be used as (Quest)Level for the experience calculation.

Im Quest-Logbuch erscheinen Questen gelb, wenn die Charakterstufe zwischen -2 und +2 zur Queststufe liegt. Bei -3 und -4 sind sie orange, darunter rot. Ab +3 sind sie grün. Bis dahin geben sie volle Erfahrungspunkte. Bei +(4 + abgerundet (3 * Queststufe / 20) werden sie grau und die erhaltene Erfahrung sinkt schrittweise auf ein Zehntel. Die Formel dafür findet sich in QuestDef.cpp.

Charakterstufe Erfahrungspunkte
bis Queststufe +5 100%
Queststufe +6 80%
Queststufe +7 60%
Queststufe +8 40%
Queststufe +9 20%
ab Queststufe +10 10%

MinLevel

Minimum level required to get the quest.

MaxLevel

Maximum level at which a character can get the quest.

ZoneOrSort

This field defines under what category the quest falls in the quest log.

If value > 0 then value is Zone IDs taken from AreaTable.dbc.

if value < 0 then (-value) is quest sort id: (in general profession or class quests. Also see RequiredSkillPoints ) Value is ID from QuestSort.dbc

Type

These values are ID taken from QuestInfo.dbc

SuggestedPlayers

Recommended number of players to do the quest together.

LimitTime

Time in seconds that the player has to complete this quest.

RequiredClasses

Classes required to get the quest. 0 means the quest is available for all classes.
This field is a bitmask, you can combine class values. See ChrClasses.dbc

RequiredRaces

Races required to get the quest. 0 means the is available for all races. Field's value is a decimal value that must be transform to a 8 bits binary in order to be understandable. In binary form, each different bit represent a different race. They're asvorzeichenbehaftet as follow:

Race

These values are 2^ID taken from ChrRaces.dbc

Examples

0,1791 = All Races

690 (2 + 16 + 32 + 128 + 512) = Horde Quest

1101 (1 + 4 + 8 + 64 + 1024) = Alliance Quest

RequiredSkillId

Skill required to know to accept the quest. See SkillIne.dbc
0 means no skill is required.

RequiredSkillPoints

Skill points required to have in order to accept the quest.

RepObjectiveFaction

Faction ID for an objective to achieve a certain reputation value with. See Faction.dbc

RepObjectiveValue

Reputation value that the player must achieve with the faction in RepObjectiveFaction as part of the quest objectives.

RequiredMinRepFaction

Faction ID for reputation requirement. See Faction.dbc

RequiredMinRepValue

Players must have this reputation or higher in order to receive the quest.

RequiredMaxRepFaction

The Faction ID for the faction that controls the maximum reputation value that the player can have and still get the quest. See Faction.dbc

RequiredMaxRepValue

The maximum reputation value that the player can have with a faction and still get the quest. If the player has more reputation than the value in this field, the quest will not be able to be taken anymore.

RewardNextQuest

Ist hier eine Quest-ID eingetragen, wird diese Quest bei Abschluss automatisch zur Annahme angeboten.

The quest entry from a creature or gameobject that ends a quest and starts a new one. The result is, that if you end the quest, the new quest instantly appears from the quest giver.

RewXPId

According to the Level, the basic experience with index RewXPId is taken from QuestXP.dbc.

Bei Stufe 80 gibt es statt Erfahrungspunkten XP*6 Kupfer.

RewardOrRequiredMoney

Money earned by completing the quest (if value > 0). Money quest requirement (if value < 0).

RewardMoneyMaxLevel

The money a character at level 80 would get when they complete this quest.

RewardSpell

Spell that is shown to be casted on quest completion in the quest log. Note that this spell will NOT be casted if RewardSpellCast is non-zero. The spell in the other field will be casted instead, in which case the spell here only serves as the visual in the quest log.

NOTE: This field comes straight from the WDB and should not be changed.

RewardSpellCast

Spell that will always be casted at player when completing the quest. This can be learn spell and player learned some spell in result, or buff spell, for example. If this field is non-zero then this spell will ALWAYS be casted and the spell in RewardSpell will not.

NOTE: This field comes straight from the WDB and should not be changed.

RewardMailTemplateId

If the quest gives as a reward an item from a possible list of items, the ID here corresponds to the proper loot template in quest_mail_loot_template. According to the rules in that loot template, items "looted" will be sent by mail at the completion of the quest.

RewardMailDelay

How many seconds to wait until the mail is sent to the character that turned in a quest rewarding items from a loot template defined in RewardMailTemplateId

RewardHonor

Number of honorable kill honor rewarded for completing this quest.

Example: An example value is 15 for quest 8388: At level 80 an honorable kill is 124 honor worth. Multiply this with 15 and you receive 1860, after the multiplication the value is rounded up. So the honor rewarded at level 80 is 1860 for this quest.

RewardHonorMultiplier

Multiplies RewardHonor, so if value is 2, it will give double.

WARNING:

If this field is 1 and RewardHonor is 0, the quest will reward default honor kill value (124 honor at level 80)

SourceItemId

Item's ID given by the quest giver at beginning of the quest. Items will be deleted when quest is abandoned.

SourceItemCount

Amount of items given.

SourceSpellId

Spell casted on player when quest is started. Can be a buff or a learning spell.

Flags

This flag field defines more specifically the type of quest it is. Aside from the daily flag and sharable flag, this field is used just for grouping purposes and NOT for any other quest requirements. The quest requirements are calculated from non-zero values in other quest template fields. Also, while some of these flags are known, others have yet an unknown purpose and the comments below is simply guesswork on them.

Flag

Name

Comments

0QUEST_FLAGS_NONENo flags, so no groups asvorzeichenbehaftet to this quest.
1QUEST_FLAGS_STAY_ALIVEIf the player dies, the quest is failed.(question)
2QUEST_FLAGS_PARTY_ACCEPTEscort quests or any other event-driven quests. If player in party, all players that can accept this quest will receive confirmation box to accept quest.
4QUEST_FLAGS_EXPLORATIONInvolves the activation of an areatrigger.
8QUEST_FLAGS_SHARABLEAllows the quest to be shared with other players.
16QUEST_FLAGS_NONE2Unknown at this time and not used.
32

QUEST_FLAGS_EPIC

Epic class quests (hunter) (??)
64QUEST_FLAGS_RAIDRaid or similiar player group needed for quest.
128QUEST_FLAGS_TBCAdded with or after TBC.
256QUEST_FLAGS_DELIVER_MOREQuest needs extra non-objective items dropped (eg. RequiredSourceItemId fields) (question)
512QUEST_FLAGS_HIDDEN_REWARDS

Item and monetary rewards are hidden in the initial quest details page and in the quest log but will appear once ready to be rewarded.

1024QUEST_FLAGS__AUTO_REWARDEDThese quests are automatically rewarded on quest complete and they will never appear in quest log client side.
2048QUEST_FLAGS_TBC_RACESBlood elf/draenei starting zone quests.
4096QUEST_FLAGS_DAILYDaily repeatable quests (only flag that the core applies specific behavior for)
8192QUEST_FLAGS_REPEATABLEUsed on repeatable quests

16384

QUEST_FLAGS_UNAVAILABLEUsed on quests that are not generically available
32768QUEST_FLAGS_WEEKLYWeekly repeatable quests (only flag that the core applies specific behavior for)
65536QUEST_FLAGS_AUTOCOMPLETEAuto complete
131072QUEST_FLAGS_SPECIAL_ITEMhas something to do with RequiredItemId and SourceItemId
262144QUEST_FLAGS_OBJ_TEXTUse Objective text as Complete text
524288

QUEST_FLAGS_AUTO_ACCEPTQuests in starting areas

Like all flag based fields, QuestFlags can be added for the different types of quest.

Note that some flags may not be supported by core.

SpecialFlags

This field is a bitmask and is for controlling server side quest functions. This data blizz keeps serverside, and is not sent to the client, so we have to populate the field manually.

  • 0: No extra requirements
  • 1: Makes the quest repeatable.
  • 2: Makes the quest only completable by some external event (an entry in areatrigger_involvedrelation, spell effect quest complete or an entry in spell_scripts with command 7 as some examples)
  • 4: Make quest auto-accept. As of patch 3.3.5a only quests in the starter area need this flag.
  • 8: Only used for Dungeon Finder quests
  • 16: Makes the quest monthly
  • 32: The quest requires RequiredOrNpcGo killcredit but NOT kill (a spell cast)

RewardTitleId

The title the character will receive upon completion of the quest. See CharTitles.dbc

RequiredPlayerKills

Displays how much players you need to kill betd class=td class=a class=/td data-linked-resource-default-alias=fore completing the quest.

RewardTalents

Will give X bonus talents to the player completed the quest. Leave'"0"for No Bonus Talent Points.''

RewardArenaPoints


Will Give X Arena Points to the player that completes the quest. Leave"0"For no Arena Points Reward.

RewardChoiceItemId

Id of item available for reward choice.
Number of Charges in rewarded item available.

RewardChoiceItemCount

Will choose how many items will be added for reward. E.g "RewardChoiceItemId" is the reward item and "RewardChoiceItemCount" is the count of how many items will be added as a reward.

RewardItemId

item Id given for reward (no choice).

RewardItemCount

field-no-description|46

RewardFactionId

Faction Id (from Faction.dbc) for which the quest give reputation points.
Number of gain or lost reputation points for Faction at quest completion. This is special reputation rewarding. Normal reputation reward to quest rewarding creature faction calculated and added automatically.

RewardFactionValueId

This field is used for reputation lookup in QuestFactionReward.dbc if RewardFactionValueId is 0. Value X in this field indicates RepX column of QuestFactionReward.dbc. If RewardRepValueId is positive, reputation from the first row of QuestFactionReward.dbc will be used, for negative values the second row is used.

RewardFactionValueIdOverride

This field is used to give reputation values not present in QuestFactionReward.dbc or to override them if RewardRepValueId is wrong for some reason. The value in this field is 100× the intended reputation reward (if you want to give 400 rep, put 40000 in RewardFactionValueIdOverride).

PointMapId

MapId of a quest point of interest (POI - Point Of Interest). POI will be shown on the map when quest is active.

PointX

X coordinate of quest POI.

PointY

Y coordinate of quest POI.

PointOpt

field-no-description|53

LogTitle

Title of the quest.

LogDescription

Objectives of the quest. If empty, quest is an auto-complete quest that can be immediately finished without accepting it first.

QuestDescription

The quest text. You can use certain placeholders that will be filled in in-game: $B - line break, $N - name, $R - race, $C - class, $Gmale:female; (male and female can be replace with any synonymn you want, but the order must stay the same. IE: boy:girl / man:woman / sir:madam / dude:chick)

AreaDescription

field-no-description|57

QuestCompletion

field-no-description|59

RequiredNpcOrGo

Value > 0:required creature_template ID the player needs to kill/cast on in order to complete the quest.
Value < 0:required gameobject_template ID the player needs to cast on in order to complete the quest.
If*RequiredSpellCast*is!= 0, the objective is to cast on target, else kill.
NOTE: If RequiredSpellCast is!= 0 and the spell has effects Send Event or Quest Complete, this field may be left empty.

RequiredNpcOrGoCount

The number of times the creature or gameobject must be killed or casted upon.

RequiredSourceItemId

Item ID that is needed indirectly by the quest. For example, the quests asks for item X but the only way to get item X is by activating item Y; however, item Y is also a quest item. Therefore you set item Y's ID in this field. This requirement will not appear in the quest text, it is just for the core to know when to drop a quest item that isn't in the RequiredItemId field but is still needed by the quest.

RequiredSourceItemCount

The maximum number of copies of the item in RequiredSourceItemId that can be picked up (and dropped by the core).

RequiredItemId
Item_template tc2

Id of required item to complete the quest.

RequiredItemCount

Amount of required items

RequiredSpell

Spell Id required to cast on RequiredNpcOrGo to update Objective.

ObjectiveTextX

Used to define non-standard objective texts, that show up in the questlog. Example, "Heal fallen warrior" and the number gets added by Count values.

DetailsEmote

field-no-description|69

DetailsEmoteDelay

Emote delay in ms

EmoteOnIncomplete

field-no-description|71

EmoteOnComplete

Emote played by the related NPC at the time all quest objects are completed.

OfferRewardEmote

Emote played by the NPC at the time the character is rewarded for the quest.

OfferRewardEmoteDelay

Emote delay in ms

WDBVerified


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